
Ghouls receive their race’s standard racial attributes, but also gain the benefits and detriments intrinsic to the undead. Rather than create a specific undead race, which already existed if you consider the Archon minor race, the Necromancer can instead turn any race into a pale ghoulish version of itself.

It’s a class that is exceptionally well executed and is one of the best Necromancer implementations I’ve seen in a game. It comes complete with a slew of new heroes, units, spells, special powers, and some exciting changes to existing gameplay systems. It’s hard to call any one aspect of such a large expansion the headliner, but the introduction of a new Necromancer class is certainly significant. They’ve released one of the biggest and most jam-packed expansions I’ve ever seen for a strategy game. With the recent release of their second expansion pack, Eternal Lords, Triumph Studios has done the exact opposite of what other companies would have done.

Expansions seem to be a bit of an antiquated idea in the minds of many developers and consumers. After releasing Golden Realms, a very successful and well-received expansion for their Age of Wonders 3 franchise, it would have been easy for developer Triumph Studios to switch development to smaller, and perhaps more profitable, DLC packs.
